Struct TrnNWN2WalkmeshPayload.Island
Tile or fraction of a tile used for pathfinding through large distances.
struct Island
;
- The island boundaries match exactly the tile boundaries
- Generally you have one island per tile.
- You can have multiple islands for one tile, like if one side of the tile is not accessible from the other side
Fields
Name | Type | Description |
---|---|---|
adjacent_islands
|
uint[] | Adjacent islands |
adjacent_islands_dist
|
float[] | Distances between adjacent islands (probably measured between header.center) |
exit_triangles
|
uint[] | List of triangles that are on the island borders, and which linked_edges can lead to a triangle that have another triangle.island value. |
header
|
TrnNWN2WalkmeshPayload |
Methods
Name | Description |
---|---|
dump
()
|
Inner structs
Name | Description |
---|---|
Header
|