Struct TrnNWN2WalkmeshPayload.Island.Header

struct Header ;

Fields

NameTypeDescription
center TrnNWN2WalkmeshPayload.VertexCenter of the island. Z is always 0. TODO: find how it is calculated
index uintIndex of the island in the aswm.islands array. TODO: weird
tile uintValue looks pretty random, but is identical for all islands
triangles_count uintNumber of triangles in this island