Variable TrnNWN2WalkmeshPayload.Triangle.linked_edges

Edges to other triangles (uint32_t.max if none, but there should always be 3)

struct TrnNWN2WalkmeshPayload.Triangle
{
  // ...
  uint[3] linked_edges ;
  // ...
}

Every linked_edges should have its associated linked_triangles at the same index