Enum TrnNWN2WalkmeshPayload.Triangle.Flags

enum Flags : int { ... }

Enum members

NameDescription
carpet Floor type (for sound effects)
clockwise vertices are wound clockwise and not ccw
dirt Floor type (for sound effects)
grass Floor type (for sound effects)
leaves Floor type (for sound effects)
metal Floor type (for sound effects)
mud Floor type (for sound effects)
puddles Floor type (for sound effects)
soundstepFlags
stone Floor type (for sound effects)
swamp Floor type (for sound effects)
walkable if the triangle can be walked on. Note the triangle needs path tables to be really walkable
water Floor type (for sound effects)
wood Floor type (for sound effects)