Enum ResourceType
NWN resource type used in erf and bif file formats
enum ResourceType
: ushort { ... }
Enum members
Name | Description |
---|---|
are
|
BioWare Aurora Engine Area file. Contains information on what tiles are located in an area, as well as other static area properties that cannot change via scripting. For each .are file in a .mod, there must also be a corresponding .git and .gic file having the same ResRef. |
bak
|
|
bbx
|
Billboard effect XML file (NWN2) |
bfx
|
Beam effect XML file (NWN2) |
bic
|
Character/Creature |
bif
|
NWN1 resource container |
bik
|
BIK Video |
bmp
|
Windows BMP file |
bmu
|
MP3 or BMU audio file |
btc
|
|
btd
|
|
bte
|
|
btg
|
|
bti
|
|
btm
|
|
btp
|
|
bts
|
|
btt
|
|
cam
|
Campaign definition GFF file |
ccs
|
|
css
|
Cascading Style Sheet? (guess) |
dds
|
Compressed texture file |
dft
|
Default Values file. Used by area properties dialog |
dlg
|
Conversation File |
dwk
|
Door walkmesh |
erf
|
Encapsulated Resource Format |
fac
|
Faction File |
fnt
|
|
fourpc
|
DirectX texture file |
fxa
|
|
fxe
|
|
gff
|
Generic File Format. Used when undesirable to create a new file extension for a resource, but the resource is a GFF. (Examples of GFFs include itp, utc, uti, ifo, are, git) |
gic
|
Game Instance Comments. Comments on instances are not used by the game, only the toolset, so they are stored in a gic instead of in the git with the other instance properties. |
git
|
Game Instance File |
gr2
|
Skeleton file |
gui
|
Graphical User Interface layout used by game |
hak
|
HAK ERF resource container |
ids
|
|
ifo
|
Module Info File. See the IFO Format document. |
ifx
|
Linear particle effect XML file (NWN2) |
ini
|
Windows INI file format |
invalid
|
Invalid resource type |
itp
|
Tile/Blueprint Palette File |
jpg
|
Jpeg image |
jrl
|
Journal File |
key
|
|
lfx
|
Lightning effect XML file (NWN2) |
ltr
|
Letter-combo probability info for name generation |
ltx
|
Lightning effect XML file (NWN2) |
lua
|
LUA scripts? (guess) |
mda
|
|
mdb
|
3D MDB object |
mdl
|
Aurora model |
mod
|
Module archive (erf-like) |
mpg
|
|
mve
|
|
ncs
|
NWScript Compiled Script |
ndb
|
Script Debugger File |
nss
|
NWScript Source |
nwm
|
|
osc
|
|
pfb
|
Prefab definition file |
pfx
|
Particle effect XML file (NWN2) |
plh
|
|
plt
|
Bioware Packed Layered Texture, used for player character skins, allows for multiple color layers |
ptm
|
Plot Manager file/Plot Instance |
ptt
|
Plot Wizard Blueprint |
ptx
|
|
pwc
|
Persistent World Content? (guess) / ERF resource archive |
pwk
|
Placeable Object walkmesh |
res
|
|
ros
|
|
rst
|
|
sav
|
|
scc
|
|
sef
|
Special Effect XML File (NWN2) |
set
|
BioWare Aurora Engine Tileset |
slt
|
|
spt
|
Lipsync files (NWN2) |
ssf
|
Sound Set File. See Sound Set File Format document |
tex
|
LaTeX? (guess) |
tfx
|
Trail effect XML file (NWN2) |
tga
|
TGA image format |
thg
|
|
tlk
|
Talk table |
trn
|
Area terrain info |
trx
|
Baked terrain data |
twoda
|
2-D Array (2DA) |
txi
|
Extra Texture Info |
txt
|
Text file |
uen
|
|
ult
|
Light blueprint |
upe
|
Encounter blueprint |
usc
|
|
utc
|
Creature Blueprint |
utd
|
Door Blueprint |
ute
|
Encounter Blueprint |
utg
|
|
uti
|
Item Blueprint |
utm
|
Store/Merchant Blueprint |
utp
|
Placeable Object Blueprint |
utr
|
Tree blueprint |
uts
|
Sound Blueprint |
utt
|
Trigger Blueprint |
utw
|
Waypoint Blueprint. See Waypoint GFF document. |
wav
|
WAV sound file |
wfx
|
|
wlk
|
Walkmesh 3D object |
wmp
|
|
wok
|
Walkmesh |
xml
|
XML |
zip
|
Compressed zip file |