Enum ResourceType

NWN resource type used in erf and bif file formats

enum ResourceType : ushort { ... }

Enum members

NameDescription
are BioWare Aurora Engine Area file. Contains information on what tiles are located in an area, as well as other static area properties that cannot change via scripting. For each .are file in a .mod, there must also be a corresponding .git and .gic file having the same ResRef.
bak
bbx Billboard effect XML file (NWN2)
bfx Beam effect XML file (NWN2)
bic Character/Creature
bif NWN1 resource container
bik BIK Video
bmp Windows BMP file
bmu MP3 or BMU audio file
btc
btd
bte
btg
bti
btm
btp
bts
btt
cam Campaign definition GFF file
ccs
css Cascading Style Sheet? (guess)
dds Compressed texture file
dft Default Values file. Used by area properties dialog
dlg Conversation File
dwk Door walkmesh
erf Encapsulated Resource Format
fac Faction File
fnt
fourpc DirectX texture file
fxa
fxe
gff Generic File Format. Used when undesirable to create a new file extension for a resource, but the resource is a GFF. (Examples of GFFs include itp, utc, uti, ifo, are, git)
gic Game Instance Comments. Comments on instances are not used by the game, only the toolset, so they are stored in a gic instead of in the git with the other instance properties.
git Game Instance File
gr2 Skeleton file
gui Graphical User Interface layout used by game
hak HAK ERF resource container
ids
ifo Module Info File. See the IFO Format document.
ifx Linear particle effect XML file (NWN2)
ini Windows INI file format
invalid Invalid resource type
itp Tile/Blueprint Palette File
jpg Jpeg image
jrl Journal File
key
lfx Lightning effect XML file (NWN2)
ltr Letter-combo probability info for name generation
ltx Lightning effect XML file (NWN2)
lua LUA scripts? (guess)
mda
mdb 3D MDB object
mdl Aurora model
mod Module archive (erf-like)
mpg
mve
ncs NWScript Compiled Script
ndb Script Debugger File
nss NWScript Source
nwm
osc
pfb Prefab definition file
pfx Particle effect XML file (NWN2)
plh
plt Bioware Packed Layered Texture, used for player character skins, allows for multiple color layers
ptm Plot Manager file/Plot Instance
ptt Plot Wizard Blueprint
ptx
pwc Persistent World Content? (guess) / ERF resource archive
pwk Placeable Object walkmesh
res
ros
rst
sav
scc
sef Special Effect XML File (NWN2)
set BioWare Aurora Engine Tileset
slt
spt Lipsync files (NWN2)
ssf Sound Set File. See Sound Set File Format document
tex LaTeX? (guess)
tfx Trail effect XML file (NWN2)
tga TGA image format
thg
tlk Talk table
trn Area terrain info
trx Baked terrain data
twoda 2-D Array (2DA)
txi Extra Texture Info
txt Text file
uen
ult Light blueprint
upe Encounter blueprint
usc
utc Creature Blueprint
utd Door Blueprint
ute Encounter Blueprint
utg
uti Item Blueprint
utm Store/Merchant Blueprint
utp Placeable Object Blueprint
utr Tree blueprint
uts Sound Blueprint
utt Trigger Blueprint
utw Waypoint Blueprint. See Waypoint GFF document.
wav WAV sound file
wfx
wlk Walkmesh 3D object
wmp
wok Walkmesh
xml XML
zip Compressed zip file